Gta Online Heist Bonus „Wo bleibt unser Geld?“ – Spieler suchen den Sinn im Bonus
First Time: Für jeden Heist den ihr zum ersten Mal abschließt, erhaltet ihr einen $ Bonus, was insgesamt $ macht. All In Order. Einige Spieler würden sich freuen, wenn der Casino-Heist aus GTA Online auch noch einen Geld-Bonus für diese Woche bekommen würde. Durch die GTA Online Heists könnt ihr auch eine Reihe neuer Fahrzeuge Raubüberfall-Finale zum ersten Mal und erhaltet einen Cash-Bonus. Monatlicher Bonus: GTA-Dollar, RP, wenn man einen Monat lang jeden Tag die täglichen Herausforderungen meistert. Die täglichen Missionen. Selbst die besten Crews scheitern an den einfachsten Heists von GTA Online, sobald sie der Willkür und Unberechenbarkeit einer Open World.
Selbst die besten Crews scheitern an den einfachsten Heists von GTA Online, sobald sie der Willkür und Unberechenbarkeit einer Open World. Durch die GTA Online Heists könnt ihr auch eine Reihe neuer Fahrzeuge Raubüberfall-Finale zum ersten Mal und erhaltet einen Cash-Bonus. Am März erscheinen die Heist-Missionen in GTA Online für alle Konsolengenerationen. Besonders hartnäckige Räuberbanden.
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Heists are an important element of Grand Theft Auto Online, and possibly one of the most integral parts of progression in the game. They are the game's stand-in for end-content, being among the most difficult and most lucrative activities you can do.
Heists require teamwork, coordination and skill, and completing them successfully will reward you accordingly.
If you're saving up for something big, chances are you'll do Heists. They will follow you across your GTA Online career, becoming available early on while staying relevant and important even once you've unlocked everything and own a bunch of high-end items.
Heists are broken down into set-up missions and the finale. The set-ups themselves tend to be easier, and aren't particularly rewarding to complete, whereas the finale is the real attraction.
It is possible for teams to be backfilled if someone leaves in between missions, however a full team of four is always required for all Heist missions.
Heisting with random players isn't ideal though not as bad as people say , so we suggest you try and find a team of regulars to play with.
A lot goes into running a successful heist. Knowing the mechanics and special gameplay of the individual set-up missions and the harder finales, as well as knowing what kind of tactics to employ to avoid obvious pitfalls and other fail-states.
Beyond a grasp of how the game works, you'll need to be able to cooperate with your team and listen to what everyone is saying.
In order to keep the team coherent and cooperative, you also need to make sure you've distributed the earnings fairly, which is also covered by this guide.
If you reach Rank 12 and have a high-end apartment, you will be able to play 4-player cooperative heists online. After that, Lester will call whenever you can play a new heist, and you can call him to replay a heist.
The time you must wait in between heists is roughly 15 minutes. Heists in GTA Online can be played on three difficulty levels. Once you accept or request a heist, you become the Heist Leader.
The Leader must front the costs, but also determines how the total payout will be divided. The ability to split the payout means the Heist Leader can earn a lot of money.
If you're hoping to make a lot of money through Heists, work out a plan with your team about how you want to divide the payouts.
This is covered later on in the guide. In addition to the payout division, you'll want to work out in advance the role each player will perform, as explained later on when we get to the set-up missions.
Communicating with your teammates will make Heists a lot easier, as will understanding their strengths and weaknesses and being prepared with good equipment such as silencers and body armor.
Heists involve multiple missions. Once you finish a single setup mission, all the players will be returned to Freemode. The Heist Leader can then start the next part of the heist.
Back then there were only 3 modes available. Today, there are 45 types of Adversary Modes with hundreds of missions, and they are no longer tied to heist completion.
Here you'll find a general rundown of how the various heists are structured and what each mission leading up to the finale, including said finale, is comprised of.
You'll get an idea of what to expect in terms of mechanics and what encounters you'll be facing, so plan accordingly.
Mission 1 — You must drive Lester to view the bank and then go back to the Warehouse. Mission 2 — You must steal the Kuruma currently held by gangsters, and take it to the Warehouse.
Heist Info — One player takes care of security while another drives the Kuruma to the bank.
Once security has been handled, that player must drill through to the box while the first player intimidates the bank staff into not interfering.
After that, both players should take the Kuruma toward Fort Zancudo. Mission 3 — One group of players must steal a police car, infiltrate the precinct, and get the prison transfer schedule back to the apartment.
Mission 4 — While one group takes care of the associate, the others must kill the lawyers and take their deposition. Heist Info — One group of players must infiltrate the prison and escape with Rashkovsky.
The other group must control the plane to be ready to evacuate them. After Rashkovsky and both teams are in the plane, you must fly to the ocean.
Mission 1 — Two players, one as the buyer and one as a bodyguard, must get the keycards from your contact. Having two lookouts is also recommended.
Since the vehicles are armed, having a gunner in each one will aid your escape. While one player gets the Hydra, the others should pilot jets to help out.
You must get the Hydra back to your rendezvous point. You can either choose stealth or a head-on approach. Once you get the Valkyrie, shoot down the attacking helicopters.
Heist Info — One team will enter Humane Labs wearing night vision goggles and rebreathers, in order to get the files.
The other group will fly the Valkyrie to drop off the first team, pick them up at the end, and fight off enemy reinforcements in the meantime.
To get the Hydra jet, you must finish the third mission, in which you retrieve the EMP. For the purpose of the tutorial, Lester covers the front money cost and acts as Heist Leader.
Following this, the player has the option of setting up heists themselves, becoming a Heist Leader. Each heist must be unlocked in order and requires an increasing amount of front money to set up.
A proportion of this front money goes towards paying crew members for taking part in the setup missions, although the Heist Leader does not receive any of this money and can profit only from successfully completing the main heist mission itself.
The Heist Leader must have the requisite team to carry out the missions, typically consisting of 4 players with the exception of The Fleeca Job, which requires a crew of just 2 players and also The Doomsday Heist, where a majority of missions can be completed with players , and the Heist Leader will not be able to launch these missions with fewer than the number of players required.
Some missions have all of the players involved working together as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate objectives concurrently.
There are six heists in GTA Online , each with its own series of setup missions. Unlike regular contact missions, payouts from heists both setup missions and the heists themselves are paid directly into the player's bank account, not their pocket as cash.
Note that The Pacific Standard Job and the Diamond Casino Heist are the only heists during which money can be lost by taking damage, causing the actual take to be less than the stated potential take.
In all other heists, players cannot lose money and will receive the full potential take upon completion plus any additional bonuses.
Along with each heist reward, the player can earn additional cash depending on how they completed the heist.
The possible bonus rewards are:. Each online heist finale has also a set of bonus objectives called Elite Challenges requiring the players to either complete the heist finale in a limited amount of time or perform certain tasks during the mission.
Using Trip Skip or quick restart in any heist will forfeit the elite bonuses. Lester will then contact the player to meet him in the facility where the player will be introduced to Avon Hertz and start the first act of the heist.
The Doomsday Heists introduces Prep Jobs, missions that take place during Freemode sessions and are required to unlock Setup missions.